SW数字控制技术初级教程已推出一段时间,受到广大SW数字动画爱好者的欢迎,也受到版主的宠爱“您发表的帖子《[原创]隆重上市-SW数字控制技术初级教程(增加实体变形教程)》因SW技术应用的一项新的变化,需普及.而固顶,且进行了没有对用户进行分值操作的操作以下为操作者给您的附言:将你的这贴固顶,让更多的朋友了解和应用新的技术,谢谢你. ”。许多朋友表示出对SW数字动画的极大热情“继续出教程吧!”,“期待您的教程·!!!”。总结了前一段的工作,确实有些内容需要向朋友汇报一下。
SW数字控制技术中级教程包括:多视图输出技术,数值操纵技巧-隔山打牛,实例。
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SW数字控制技术中级教程
一.多视图输出技术
在SW初级教程里讲了有关SW数字控制技术的入门知识,其中实体动画教学的例子和我的作品不太一样,实体动画作品是两个视图输出的,它是如何实现的呢?
实践中我们知道有些作品使用一个视图就能表达清楚,而有些作品需要多视图才能表达清楚。SW数字动画录制使用Animator的屏幕捕获功能,它的特点就是只录制被激活的视口。因此,多视图的SW数字动画作品如何完成是一个新课题。下面是我应用的方法:
1.用Animator的屏幕捕获功能分别录制被激活的视口
1.1要求每秒动画片数、每k帧数相同。
<img src="attachments/dvbbs/2004-6/200462016115545695.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462016115545695.gif\');}" onmousewheel="return imgzoom(this);" alt="" />
<img src="attachments/dvbbs/2004-6/200462016151625429.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462016151625429.gif\');}" onmousewheel="return imgzoom(this);" alt="" />
2.应用movgear完成编辑
2.1用del键删除多余的帧,简化后帧数相同,调整速度使所有帧延迟数相等。
<img src="attachments/dvbbs/2004-6/200462016161784421.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462016161784421.gif\');}" onmousewheel="return imgzoom(this);" alt="" />
3.应用fireworks完成合成
<img src="attachments/dvbbs/2004-6/200462016172980058.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462016172980058.gif\');}" onmousewheel="return imgzoom(this);" alt="" />
二.数值操纵技巧-隔山打牛
随着人们对SW数字动画技术的不断掌握,对复杂图形的控制被提到日程上来,复杂图形需要控制的数值多,一是给操纵带来困难,二来满是跳跃数字的画面着实影响美观,更何况有些数值应用了方程已失去其参考价值。因此,新的数值操纵技巧-隔山打牛,应运而生。在我上一讲“多视窗操纵技术”实体动画教学实例中已经应用了隔窗操纵技巧,但是真正将这一技巧应用于复杂图形的控制,还得感谢smltiger的提示。
1.隔窗操纵技巧(隔山打牛)的应用
1.1从上一讲我们知道,Animator的屏幕捕获功能只能录制开始被激活的视口,这就为应用隔窗操纵技巧创造了条件,我们可以专用一个视口于数值操纵。见图<img src="attachments/dvbbs/2004-6/200462711143514601.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711143514601.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
1.2实际操作过程
我们以笑脸为例讲一下实际操纵过程:
1.2.1更改系统选项,显示尺寸名称。要区分每个数值的作用这是必须的。<img src="attachments/dvbbs/2004-6/200462711155760523.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711155760523.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
1.2.2将要控制的草图和操纵控制线建立一一对应关系。重新命名数值名称。<img src="attachments/dvbbs/2004-6/200462711164854135.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711164854135.jpg\');}" onmousewheel="return imgzoom(this);" alt="" /><img src="attachments/dvbbs/2004-6/200462711174557689.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711174557689.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
<img src="attachments/dvbbs/2004-6/200462711182477477.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711182477477.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
1.2.3分视口,隐藏视图所有尺寸。<img src="attachments/dvbbs/2004-6/200462711224572325.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711224572325.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
2.SW数字动画录制
2.1鼠标点击输出视图视口激活
2.2打开Animator屏幕捕获开始录制
2.3控制操纵视口的数值生成动画<img src="attachments/dvbbs/2004-6/200462711232759498.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711232759498.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
3.控制技巧
3.1两眼同时控制用方程建立连接<img src="attachments/dvbbs/2004-6/20046271124314692.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/20046271124314692.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
3.2两眼单独控制时删除方程<img src="attachments/dvbbs/2004-6/200462711243715762.jpg" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711243715762.jpg\');}" onmousewheel="return imgzoom(this);" alt="" />
<img src="attachments/dvbbs/2004-6/200462711314313475.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor=\'hand\'; this.alt=\'Click here to open new window\nCTRL+Mouse wheel to zoom in/out\';}" onclick="if(!this.resized) {return true;} else {window.open(\'attachments/dvbbs/2004-6/200462711314313475.gif\');}" onmousewheel="return imgzoom(this);" alt="" />
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[此贴子已经被作者于2004-6-27 11:31:59编辑过]
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