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      [求助] ATI显卡

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      发表于 2009-7-1 10:44:40 | 显示全部楼层 |阅读模式
      前几天买的华硕F81笔记本是ATI 4570 512MB显卡用PowerMLL不能选面怎么办,请高手出来说话。
      发表于 2009-7-1 18:40:28 | 显示全部楼层
      ,晕啊,我的本本HD3470也不能选面唉,真是郁闷啊。
       楼主| 发表于 2009-7-3 11:12:56 | 显示全部楼层
      为什么没有好点的方法啊?
      发表于 2009-7-4 22:02:30 | 显示全部楼层
      在安装PM的目录里找到\Delcam\PowerMILL9003\sys\misc中找到graphics.con

      用记事本打开,找到这句话# software_picking: yes

      把前面的#去掉就可以选面了,我用的是ATI3470
       楼主| 发表于 2009-7-5 09:10:34 | 显示全部楼层

      回复 板凳 的帖子

      # PowerMIL's graphics configuration file.
      #
      # History.
      # DICC  Who When     

      What   
      # ----- --- -------- -----------------------------------------

      ----------------
      # nnnnn CLH 12/09/97 Alter to be like PowerMILL 2370
      #

      24097 MH  20/06/98 Add extra mouse functions
      # 26682 NRP 03/02/99 Added

      trackball_virtual_radius.
      # 27656 NRP 07/05/99 Comment out the

      trackball_virtual_radius resource to
      #                    stop the

      trackball going strange when the locale's
      #                    decimal

      symbol is not '.' (temporary fix).
      # 28127 NRP 16/06/99 Sort out the

      mouse translations to follow the latest
      #                    Power

      Solution standard.
      # 29305 NRP 08/10/99 Change the trackball to rotate

      around a (application
      #                    defined) world point.
      #

      30191 TB  14/12/99 Moved here from powermillnt
      # 31543 NRP 30/03/00

      Added several useful resources which can be used to help
      #            

             users with graphics card related problems.
      # 32570 NRP 20/06/00

      Added extra resources to help users with graphics card
      #               

           related problems.
      # 36990 NRP 16/07/01 Added resources for

      controlling the new twiddling.
      # 44752 NRP 06/02/03 Added the

      mouse_context translation.
      # 52770 NRP 15/09/04 Button 1 now uses the

      mouse_context translation.
      # 52925 NRP 24/09/04 Added invert_zoom

      (commented out).
      # 64222 PSL 04/01/07 Added adjust_clip_planes and

      spaceball_focus_follows_key.

      #---------------------------------------

      --------------------------------------

      #
      # Trackball.
      trackball_icon_radius: 20.0
      #trackball_virtual_radius: 0.3

      #
      #

      Translations.
      # These determine which dynamic view controls are mapped

      to which
      # keys/buttons.
      translations: \
      \
      <shift alt> mouse_button 1 :

      rotate_view(x_axis) \
      mouse_button 1 : mouse_context \
      \
      <shift alt>

      mouse_button 2 : rotate_view(y_axis) \
      <shift control> mouse_button 2 :

      zoom_box \
      <control> mouse_button 2 : zoom(and_pan_centre) \
      <shift>

      mouse_button 2 : pan(and_pan_centre) \
      mouse_button 2 : trackball

      (world) \
      \
      <shift alt> mouse_button 3 : rotate_view(z_axis) \
      <alt>

      mouse_button 3 : zoom_box \
      <shift control> mouse_button 3 : trackball

      (world) \
      <control> mouse_button 3 : zoom(and_pan_centre) \
      <shift>

      mouse_button 3 : pan(and_pan_centre)
      mouse_button 3 : \
      \
      function_key 7

      : move_front_back(front) \
      function_key 8 : move_front_back(back) \
      function_key 9 : reset_front_back \
      \
      qwerty_key 97 : trackball(world)

      #
      #

      If you think the default direction in which the mouse/mouse wheel is

      moved
      # to zoom in/out is the wrong way round, then comment in this

      resource to
      # invert it.
      #invert_zoom: true

      #
      # OpenGL display lists are

      used (by default) to improve the twiddling
      # performance of shaded

      objects.
      #opengl_display_lists: false

      #
      # Comment in this resource to

      disable the new, faster twiddling.
      # NOTE - This resource will soon be

      deprecated.
      #disable_refresher_fast: true

      #
      # Users of E&S Lightning 1200

      graphics cards might need to uncomment
      # this resource if the graphics

      window fails to appear.
      #zero_wgl_context: true

      #
      # Comment this

      resource in to force an extra erase when the front and back
      # buffers

      are swapped.
      #erase_on_swap_buffers: true

      #
      # Comment this resource in

      to prevent the scissor box from being reset before
      # it is set. The

      default setting appears to sort out certain problems on
      # Elsa Synergy

      II cards. Having this resource set to TRUE by default does not
      #

      appear to have any effect on performance.
      #reset_scissor_box: false

      #
      #

      Software picking.
      # Picking is done in hardware by default.

      Uncommenting this
      # resource *may* solve some picking-related

      problems.
      #software_picking: yes

      #
      # Depth testing.
      # We can force depth-

      testing (zbuffering) to always be on
      # in OpenGL. This is known to fix

      a problem with line undrawing
      # on Elsa Synergy II cards. By default,

      the behaviour is on for
      # Elsa Synergy II cards and off for any

      others.
      # Uncomment one of the resources below to override the default

      behaviour.
      #always_enable_depth_test: true
      #always_enable_depth_test:

      false

      #
      # Double Buffering.
      # We can either double buffer or single

      buffer.
      buffer_mode: double
      #buffer_mode: single

      #
      # Driver type.
      # This

      resource is ignored under NT.
      #driver_type: x

      # We could adjust the clip

      planes during twiddling if experiencing problems
      # when using a

      spaceball.  This can be enabled by uncommenting this:
      #adjust_clip_planes: true

      # Uncomment this to causes the spaceball

      focus to be lost when the
      # keyboard focus is lost.
      #spaceball_focus_follows_key: true
       楼主| 发表于 2009-7-5 09:14:55 | 显示全部楼层

      回复 地板 的帖子

      太好啦,终于搞定,谢谢。
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